About Me

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I am a versatile game programmer with experience in GPU computing.

I’m fluent in C++, and I’ve built my own game engine from scratch.

I’ve worked on several group projects and am well versed in Unity, Maya, FL Studio, and various other tools central to Game Production.

I can fill a wide range of roles in a team, with skills in programming, asset modeling, game design, and music composition.

Core Technologies:
C++
C#
OpenGL
OpenCL
.NET MVC
Unity

Check out my LinkedIn at www.linkedin.com/in/dalechetney.