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C++ GLSL Qt
Chet Engine is my own personal game engine, built from the ground up in C++. It uses OpenGL for graphics rendering.
Here I use a cube and an ogre face to demonstrate advanced lighting shaders that use specular lighting, tangent-normals, and ambient occlusion.
Here I use a teapot to demonstrate dissolve shaders. In the background, a spooky aura around a birdhouse demonstrates transparency shaders.
The terrain and water here demonstrate noise and heightmaps.
To see my engine in action, see the game I made in it here.

